FAQs on Virtual Reality app development
  • What kind of devices do users need to play VR content?
    What kind of devices do users need to play VR content?
    1 answers
    What kind of devices do users need to play VR content?
    1337

    To play VR content, users need only simple gear that uses a smartphone, like Google cardboard, or some specialized gear that works with VR helmets (Samsung Gear VR, HTC Vive, Oculus Rift, Sony PlayStation VR) and requires computer power from consoles or desktops.

  • Do I need special apps for all of them?
    Do I need special apps for all of them?
    1 answers
    Do I need special apps for all of them?
    1337

    No. When using Unity, most of the source code is developed on C# and shared across all platforms. However, different VR gear has different controllers. It will be necessary to make adjustments to a specific platform.

  • What about VR controllers?
    What about VR controllers?
    1 answers
    What about VR controllers?
    1337

    VR gear has special controllers that differ with each helmet manufacturer. It can be gamepads, special sticks, sensors, cameras or touchpads on helmets. The controller type must be considered during the development.

  • How much space do I need to use a Virtual Reality app?
    How much space do I need to use a Virtual Reality app?
    1 answers
    How much space do I need to use a Virtual Reality app?
    1337

    You need a room space 6.5x5 sq. ft. (2х1.5 sq. m.) to allow using helmet controllers with abandon.

  • Why do teams rely on Unity for VR development?
    Why do teams rely on Unity for VR development?
    1 answers
    Why do teams rely on Unity for VR development?
    1337

    Unity is a powerful tool for VR development that uses everything needed for intensive development workflow:

    - A built-in visual editor for fast VR programming that lets you customize everything;

    - C# for cross-platform apps making it possible to share the same code base across any current generation devices;

    - Suited for different use cases, not just only for game development fans.